

Saints Row IV: 86fps (sandbox area, no gains with HT)Ĭivilization V: 49fps (units stress test, no gains with HT) Hitman Absolution: 70fps (benchmark, no gains with HT) Shadow Warrior: 54fps (specific scene, no gains with HT)Īssassin’s Creed IV: 60fps (specific CPU-bound scene, no gains with HT)ĪrmA 3: 48fps (first showcase scenario, no gains with HT)īatman Arkham City: 82fps (benchmark, no gains with HT)

Sleeping Dogs: 141.5fps (minimal gain with HT) The Last Remnant: 269.10 (no gains with HT)Ĭryostasis: 109.5fps (performance hit with HT) Lost Planet 2 DX11: 117.3 (significant gain with HT) Resident Evil 5: 112.4 (performance hit with HT) Resident Evil 6: 13780 (performance hit with HT) THIEF: 74.7fps (benchmark, 3fps difference between quad-core and six-core) Total War Rome 2: 55fps (benchmark, no difference between quad-core and six-core)īattlefield 4: 155fps (1280×720, Ultra, specific scene, difference between quad-core and five-core = 10fps)Ĭrysis 3: 77fps (1280×720, Ultra, specific scene, difference between quad-core and five-core = 10fps) Saints Row IV: 86fps (sandbox area, no difference between quad-core and six-core)Ĭivilization V: 49fps (units stress test, 9-10fps difference between quad-core and six-core) Hitman Absolution: 70fps (benchmark – 5fps difference between quad-core and six-core) Shadow Warrior: 55fps (specific scene, 2fps difference between quad-core and six-core)Īssassin’s Creed IV: 60fps (specific CPU-bound scene)ĪrmA 3: 49fps (first showcase scenario, no difference between quad-core and six-core) The Last Remnant: 267.35fps (no performance difference between quad-core and six-core) Resident Evil 5: 125.4fps (no performance difference between quad-core and six-core) Resident Evil 6: 14254 (no performance difference between quad-core and six-core) In order to also avoid any possible GPU limitation, we disabled SLI in most titles and lowered our resolution to 1280×720 (we maintain ultra/max settings though as there are some Ultra options – in games like ArmA 3 and Hitman: Absolution – that have an impact on the CPU too). Hyper Threading is ideal for games that take advantage of more than four-six CPU cores or for games that have more than eight threads enabled by default. Hyper Threading is basically ‘cutting a CPU core in half’, meaning that two threads can run ideally via this method.

For obvious reasons, we tested the following games with and without Hyper Threading enabled. So, let’s see how a high-end CPU performs on a variety of games.
LOST PLANET 2 PC SCENE SKIP PC WINDOWS 8.1
And you know what? We decided to put a lot of CPU-bound games to the test. The results are a bit disheartening – to say the least – proving that most PC games are unable to properly take advantage of multiple CPUs.įor this article, we used a stock i7 4930K (with Turbo Boost at 3.7Ghz enabled) with 8GB RAM, an Nvidia GTX690, an SSD (that resulted in no benefits apart from faster loading times), Windows 8.1 and the latest version of the GeForce ForceWare drivers. This past year, we’ve been hearing from a lot of teams that their games were taking advantage of more than four CPU cores. That's hardly uncommon in imported games like this, but it could have met us closer to halfway.Well, you gotta love developers. The obvious comparison is that where our own Left 4 Dead 2 went out of its way to be an approachable co-op shooter, Lost Planet 2 just shrugs and tells you to suck it up. The most frustrating part of all this is that it's not the core game at fault so much as the often silly rules laid over the top. Missions go on for far too long, fighting the tougher bosses quickly becomes tiring, and the increasingly cheap deaths mean that your best chance of getting satisfaction out of the later levels is to buy a keyboard that looks fun to smash. Instead of encouraging you to act as a team, it just makes you cross every time someone screws up, and the price of failure is far too steep for pick-up groups. For starters, there's a limit to how many times you can die and respawn, which means lots of replaying thanks to both accidents and appallingly explained objectives. With other humans on board, Lost Planet 2 becomes closer to the game it was meant to be, but still can't resist shooting itself in the foot.
